Learn to grow energy-efficient cucumbers

Learn to grow energy-efficient cucumbers

Horticultural educational institutions use 'Kassim the game' to teach students to grow energy-efficiently. The 'serious game' was developed by the Business Unit Greenhouse Horticulture and Flower Bulbs of Wageningen University & Research and was officially launched in June 2022. 'Kassim the game' is based on the WUR greenhouse simulation model Kaspro and a crop growth model for cucumber. In the coming year, the game (intended for practical education as well as universities) will be expanded with more crops, locations and parameters. The game is now also publicly available.

At the start of a game round the rules of the game are - for example by a teacher - determined and certain starting points can be entered, such as the plant density or the presence of an energy screen or artificial illumination. The player can then start growing the digital cucumbers in a fictitious greenhouse.

This allows the player to change the climate setpoints and choose a different screen strategy. In the game, the player will see AI generated images of the cucumbers grown. Those images are based on, among other things, the number of cucumbers that have been virtually grown and the fruit weight. At the end, the game shows how many cucumbers have been produced and how much energy has been used. The player who made the most profit wins.

In January 2022, the game was introduced during a national meeting of cucumber growers by students from Inholland. WUR received many positive responses. The game also received attention during the final event of the project Het Nieuwe Telen: Gas Erop! The game is now being used by, among others, Inholland in the curriculum and is increasingly finding its way into green education. Teachers say they find the game very useful: it gives students more insight into plant physiology topics and the game can also be used for training abroad.

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Photo Courtesy of WUR

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